Smartege
The SMARTEGE project implements the gamification methodology in education, using an educational game via mobile devices. Within the frames of the project, gamification aligns with educational principles and mobile devices characteristics, in order to achieve the maximum educational value of the application. This methodology is piloted to inform and educate the public in energy management and energy saving issues. Modern ways of education are used, such as simulator and libraries of virtual energy objects. The user participates actively, manages data received from real or virtual objects and sources real time, while is motivated to take important decisions in real time, too. The educational software in the form of a game will be available, upon completion of the project, for the entire range of mobile devices (smartphones, tablet on Android and iOS).
Energy Saving
Energy saving is, without a doubt, the quickest, cheapest and most effective way to reduce dependence on fossil fuels and greenhouse gases emissions in the atmosphere, due to their use. The concept of energy saving is based on the effort to find ways that will reduce energy consumption and improve the energy efficiency of energy consuming equipment, without affecting comfort conditions for users.
Renewable Energy Sources
Renewable energy sources are those that can naturally & in short time renew the energy they save. Such forms of energy are: solar energy (e.g. energy and passive solar systems, photovoltaic systems), wind energy (e.g. wind turbines) and geothermal energy. Their use is a strongly increasing trend in recent years, worldwide, serving the objective of protecting the environment, as they are "clean" and environmentally friendly energy sources.